Friday, 11 February 2011

Texture characters

I have more or less completed the texturing phase of my 2 characters. They are really starting to come to life, I still need to add hair, but I have not decided to use the hair particle system in Maya or just model some hair form polygons/  sculpt in zbrush. The former is a lot more complex and after experimenting with it for a day I did not like the results, but, with more research into this technique it might still be a possibility. Here are some screen shots of the textured characters.



I have also modelled and textured the scene. It will not come to life until lights ar added to the scene but i have tried to achieve the gritty, run down visual style i am aiming for.




I will now begin the process of rigging the characters, Gregory has advised me t research the ready made full body rigs that come with Maya but they may lead to problems with animation.  I will also set up facial rigs that will use blend shapes foe facial expressions and lip syncing.

Saturday, 13 November 2010

Detective Ramos Head Sculpt

Here is some modelling I have completed for the detective's head. Still a work in progress....

Friday, 12 November 2010

Some progress with "Jack Mason" character model.

I have made some progress in the modelling of the Jack Mason character. still at an early stage, My week 12 deadline requires some initial models.


Monday, 8 November 2010

Final Character Concepts

I have designed my second character concept, that of the detective. he is a Mexican detective and is an older guy wit  a lot of character to his face which will be quite a challenge to design. I am excited about creating some highly detailed faces in ZBrush for this project.

Alison had previously suggested i alter my design for the suspect character, possibly making him ore clean-cut. The idea being that the character in the original novel in innocent of the charge he is suspected of. However, in my own adaptation, I will not disclose the truth,  instead focusing more on the tension and emotion of the piece. This theme I think suits my original design and I hope to use this one.

Week 10 progress

Last week I researched a book which Alison recommended I take a look at. It is Killing Floor by Lee Child. we had previously discussed the idea of adapting a storyline from a book or film, so as I would have a good structure to build characters around.

Upon reading this novel, which I admit I found quite enjoyable, I started to draft a script for my animation which is an adaptation of the plot of the book. I have changed a lot of things from the book but it was an interesting exercise and also gave me the luxury of not having to come up with an original story. My main aim and challenges of the project are that of  3D modelling and animation. So this method served a great purpose and has given me a lot of confidence in how it will play out on screen.

Monday, 1 November 2010

Storyline

I have discussed the possibly of adapting a storyline from a book/film. Alison Suggested I read the book "Killing Floor" by Lee Child. It contains some good interrogation scenes which could act as a plot line for my animation.

I will compile some research on this book and hopefully adapt a storyline/screenplay from it. We can then review it in the week 9 meeting and see if it is a route worth taking.

I will also start modelling work on my characters with an aim to having some basic character modelling completed for the week 12 deadline....

Monday, 25 October 2010

First character concept art......

Today i have drawn up some concept art for one of the characters in the animation. It is the character who is being detained and interrogated.



I hope to have the other character designed by the weeks end and then start to model in Maya with an aim to have some primary models for the week 12 deadline.

I did not get to do any more research before this weeks meeting as the deadline for motion graphics (27th)  has been the focus of my time and attention. I decided to take today to get some concept art done.