Friday, 11 February 2011

Texture characters

I have more or less completed the texturing phase of my 2 characters. They are really starting to come to life, I still need to add hair, but I have not decided to use the hair particle system in Maya or just model some hair form polygons/  sculpt in zbrush. The former is a lot more complex and after experimenting with it for a day I did not like the results, but, with more research into this technique it might still be a possibility. Here are some screen shots of the textured characters.



I have also modelled and textured the scene. It will not come to life until lights ar added to the scene but i have tried to achieve the gritty, run down visual style i am aiming for.




I will now begin the process of rigging the characters, Gregory has advised me t research the ready made full body rigs that come with Maya but they may lead to problems with animation.  I will also set up facial rigs that will use blend shapes foe facial expressions and lip syncing.

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